
Find it bewildering when people are that much up this mod's arse, at this stage anyway.

It's got good features, but is understandably lacking a lot of the depth & survival features of A2, DayZ Mod, DayZ Standalone and other games / mods. Some against the island,many against each other and all against their fate.Agreed, there's going to be no "killing off", that assumption is laughable.Ī3 Epoch is really nice but myself and the players I used to play it with regularly had a much shorter "honeymoon period" with it when we put a server up recently - even compared to our 6th, 7th or whatever A2 Epoch server. Desperate survivors placed their final hopes on this forsaken isle that offered little hope of survival and even less of rescue. The rumor continued to spread despite the fact that the island had fallen only 2 years after the initial outbreak. This idea of refuge had become the only hope for thousands of wayward survivors but without any means of communication with the outside world, no one could tell them to turn back. This island was completely self sufficient, militarized thanks to the influx of PMC's and far enough removed from the mainland to provide escape from the outbreak. Within 6 months of time the infection's discovery and rapid proliferation, rumors began to circulate of a haven in the heart of the Mediterranean Sea, a whisper that only grew as each country fell.


Citizens had lost faith in their governments causing sharp social and ideological divides at a time when mankind needed to be united. Initially it spread very quickly as governments struggled to contain the outbreak, a struggle that was fueled by the economic unrest in many European regions at the time.

The year was 2035, more than two decades after the infection first surfaced in eastern Europe in early 2012.
